Path: utzoo!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!mailrus!uwm.edu!uakari.primate.wisc.edu!uflorida!mephisto!gatech!kd4nc!npiatl!dkelly From: dkelly@npiatl.UUCP (Dwight Kelly) Newsgroups: comp.graphics Subject: Re: Topas Message-ID: <745@npiatl.UUCP> Date: 5 Feb 90 13:06:36 GMT References: <1990Feb4.091124.14347@world.std.com> Organization: Network Publications, Inc. Atlanta, GA Lines: 17 katefans@world.std.com (Chris'n'Vickie of Kansas City) writes: > Topas' principle competitor is Digital Arts' DGS. Approx. $10k. DGS runs >on 386/387, YARC 68030 (40 mhz) and/or INMOS T800 Transputer (up to 32 nodes) > DGS' renderer is based on Pixar's RenderMan standard (it has everything >but NURBS). DA's DGS is not RenderMan compatible yet. You can not write procedural shaders at your site. This is very important! The renderer is very good and fast on a 16 node T800. The builders however are very limited in the number of objects it can manipulate (~2000). Anyone know where I can get faster versions of the blur and matte utilities? Dwight Kelly Network Publications, Inc. Atlanta, GA