Path: utzoo!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!mcgill-vision!bloom-beacon!bu.edu!bu-cs!mirror!frog!lmrc!hassinger From: hassinger@lmrc.uucp Newsgroups: comp.sys.amiga.hardware Subject: (Non) Square Pixels? Message-ID: <4687@lmrc.uucp> Date: 5 Feb 90 20:48:00 GMT Organization: Liberty Mutual Research Center, Hopkinton, MA Lines: 28 A posting today reminded of an issue that I have not seen discussed very much. The issue of the lack of "square pixels" on the Amiga. I think it was suggested that just getting the right monitor would solve the problem for the case in point. I don't know that that is a real answer. Perhaps you can buy a monitor with a suitable aspect ratio and certainly you can adjust the aspect ratio of many monitors so the pixels appear square. So, how do you even decide if the Amiga pixels *are* square or not? You have to refer back to some standard display format. In the Amiga case it seems obvious that the reference should be a standard NTSC television format. I think I am correct that the pixels are not square on a normal 1084 or on a normal television monitor. Does anyone other than me care about this? The case I have noticed is to take a brush in DPaintIII and use it to create a rotating animation - a simple spinning title for example. Displayed on my 1084 or recorded to tape and played back on a standard television monitor it seems to distort as it rotates. I think because of the non-square Amiga pixels. Can others confirm this observation? Am I missing something to avoid this problem? If I am right, would it be something appropriate to ask be addressed in a new generation Amiga design? Say in a post-3000 design that was going to have a new generation of custom chips and other significant extensions of the present hardware and software designs? Bob Hassinger ...uunet!ccavax!lmrc!hassinger or hassinger@lmrc.UUCP 508-435-9061