Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!aplcen!haven!grebyn!ckp From: ckp@grebyn.com (Checkpoint Technologies) Newsgroups: comp.sys.amiga.tech Subject: Re: Amiga Sprites - why do they do this? Message-ID: <19341@grebyn.com> Date: 5 Feb 90 23:58:46 GMT References: <16943@eerie.acsu.Buffalo.EDU> Reply-To: ckp@grebyn.UUCP (Checkpoint Technologies) Organization: Grebyn Timesharing, Vienna, VA, USA Lines: 14 In article <16943@eerie.acsu.Buffalo.EDU> gbbrooks@sybil.cs.buffalo.edu (G. Brandon Brooks) writes: > > I ran across this strange occurance about a month ago, and I was >wondering if anyone here could explain the cause of this. > > [ description of problem deleted, but the question boils down to: ] > > Why when the data for TWO sprites come from the SAME memory location >will the Amiga only show ONE of them????? The way sprites work is that the first two words of Sprite data contain the sprite position. This is simply the way the sprite engine works. If you want to display the same image using two sprites, you'll have to make copies of the images for each sprite.