Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ukma!phoenix From: phoenix@ms.uky.edu (R'ykandar Korra'ti) Newsgroups: comp.sys.atari.st Subject: Re: EMULATORS Message-ID: <13936@s.ms.uky.edu> Date: 1 Feb 90 17:27:35 GMT References: <900109.20085072.014763@CU.CP6> <1998@moscom.UUCP> Reply-To: phoenix@ms.uky.edu (R'ykandar Korra'ti) Organization: El'n'tk National Spaceport, Mission Control Lines: 21 In article <1998@moscom.UUCP> tmb@moscom.UUCP (Tom Bellucco) writes: >Look at the list of software that wouldn't run on the Megas! You bought a >piece of software for an ancient IBM PC, it worked on a PS/2. period. Ah, no. Yes, most of the material that SURVIVED until now from that era works - because people followed the (few) programming guidelines that would help insure that slight differences would not crash their code. The ST is a more complex machine and has more rules (which doesn't excuse the problem; published guidelines are published guidelines, and if the software doesn't follow them, that's not Atari's fault) and therefore more violations of those rules - and more crashes upon grades. I do remember software that wouldn't run on the AT, much less a PS/2... fortunately, I haven't seen any of that kind of material in quite a while. It's not just Atariland where this happens. I use Amiga systems (three at the home/office right now) and haven't had any problems when upgrading, except with a couple of games (and we know who you are, Psygnosis! :-( ). However, there are others out there who have had this happen. So the problem is everywhere; people just don't pay attention to the rules. - R'ykandar. -- | R'ykandar Korra'ti, Editor, LOW ORBIT | phoenix@ms.uky.edu | CIS 72406,370 | | Elfinkind, Unite! | phoenix@ukma.bitnet | PLink: Skywise | QLink: Bearclaw |