Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!sun-barr!newstop!sundc!potomac!jtn From: jtn@potomac.ads.com (John T. Nelson) Newsgroups: comp.sys.mac Subject: 2D vs 3D debate Message-ID: <8330@potomac.ads.com> Date: 2 Feb 90 16:51:04 GMT Organization: Advanced Decision Systems, Arlington VA Lines: 25 Some ideas concerning the Macintosh 2D or 3D interface debate... The fundemental problem as I see it is that 2D interfaces make no distinction betwen text and display regions, buttons, controls and typein regions. The flat, planar layout of a 2D interface provides no cues regarding control of the display. For example, look at an alert box. A button in an alert box looks for all the world like an ordinary displayed peice of text. Other than the fact that it's shaped like a button it could be anything. Now give that button a raised 3D look and it becomes rather clear that it is a metaphorical object (a button) which is sitting ON TOP of a metaphorical piece of paper (the laert box). As such it is also something that you can click on (depress). So raised objects are typically controls like scrollbars and buttons. By putting text and graphics inside a lowered "window" of a panel you are basically telling the user that this is a special part of the panel which is used to display things. Thus lowered regions are displayable regions and typin regions. 3D look and feel is more than superficial glitz. It serves a psychological function.