Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cornell!uw-beaver!zephyr.ens.tek.com!tektronix!reed!chaffee From: chaffee@reed.UUCP (Alex Chaffee) Newsgroups: comp.sys.mac.programmer Subject: Re: System 7.0 sound Message-ID: <14075@reed.UUCP> Date: 6 Feb 90 05:05:44 GMT References: <1629@ndmath.UUCP> <2850@draken.nada.kth.se> Reply-To: chaffee@reed.UUCP (Alex Chaffee) Organization: Reed College, Portland OR Lines: 28 In article <2850@draken.nada.kth.se> d88-jwa@nada.kth.se (Jon W{tte) writes: |There are two ways of doing twin sampled sound channels. |Both use several short buffers, like 0.1s each. | |Way 1: Quick & dirty ... |Way 2: Scientific & Cycle-stealing | |Sample the sounds at 11kHz, play them zero-padded at 22kHz: ... |would become | |2000 3000 4000 5000 A000 B000 C000 8000 | |which you would then digitally cut-filter at 11KHz and regain the |previous signal (note: real-time filtering !) This is the method |used by over-sampling CD players, by the way. What a great idea. But what do you mean by "digitally cut-filter?" Would you just divide each sample by 2? And since it should be "real-time," do you think this could be implemented as a modifier? -- Alex Chaffee chaffee@reed.UUCP Reed College, Portland OR 97202 ____________________