Path: utzoo!attcan!uunet!munnari.oz.au!uhccux!ames!sgi!shinobu!odin!victoria.esd.sgi.com!robert From: robert@victoria.esd.sgi.com (Robert Skinner) Newsgroups: comp.graphics Subject: Re: 4D Ray Tracing Message-ID: <3704@odin.SGI.COM> Date: 7 Feb 90 16:28:06 GMT References: <11899@thorin.cs.unc.edu> Sender: news@odin.SGI.COM Reply-To: robert@sgi.com Organization: Silicon Graphics Inc., Entry Systems Division Lines: 21 In article <11899@thorin.cs.unc.edu>, hill@alanine.cs.unc.edu (Curtis Hill) writes: > In article <14039@s.ms.uky.edu> sean@ms.uky.edu (Sean Casey) writes: > >So, anyone given some thought toward 4D raytracing???? Hmmmm? :-) > > Glassner, Andrew, Spacetime Ray Tracing for Animation, IEEE Computer > Graphics and Applications, March 1988, pp. 60-70. > > Joe Bob says check it out. This doesn't really answer his question though. I assumed Sean meant static 4D objects, whereas Glassner just added time as the fourth dimension to do animation. Of course, Glassner said he just changed a #define for the length of the vector from 3 to 4 and it all worked, so that is at least encouraging. Robert Skinner robert@sgi.com Which is worse, ignorance or apathy? Who knows? Who cares?