Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!swrinde!ucsd!helios.ee.lbl.gov!nosc!crash!pro-graphics.cts.com!bobl From: bobl@pro-graphics.cts.com (Bob Lindabury) Newsgroups: comp.graphics Subject: Re: Topas (and now DGS) Message-ID: <1396@crash.cts.com> Date: 8 Feb 90 09:36:16 GMT Sender: root@crash.cts.com Lines: 33 In-Reply-To: message from dkelly@npiatl.UUCP > katefans@world.std.com (Chris'n'Vickie of Kansas City) writes: > >> Topas' principle competitor is Digital Arts' DGS. Approx. $10k. DGS runs >> on 386/387, YARC 68030 (40 mhz) and/or INMOS T800 Transputer (up to 32 nodes) >> DGS' renderer is based on Pixar's RenderMan standard (it has everything >> but NURBS). > > DA's DGS is not RenderMan compatible yet. You can not write procedural > shaders at your site. This is very important! The renderer is very good > and fast on a 16 node T800. The builders however are very limited in the > number of objects it can manipulate (~2000). > > Anyone know where I can get faster versions of the blur and matte utilities? > > Dwight Kelly > Network Publications, Inc. > Atlanta, GA >From what I understand (and from the literature for DGS) it can operate in a 286 platform. Of course you are talking major slow downs and the need for an Accelerator but it will still run on a 286 if you want to use it as a platform. -- Bob _______________________ Pro-Graphics BBS 201/469-0049 ________________________ InterNet: bobl@pro-graphics.cts.com | ProLine: bobl@pro-graphics UUCP: ..crash!pro-graphics!bobl | CServe: 70347,2344 ARPA/DDN: ..crash!pro-graphics!bobl@nosc.mil | Amer. Online: Graphics3D ___________ ____________ Raven Enterprises - 25 Raven Ave. Piscataway, NJ 08854