Path: utzoo!attcan!uunet!mcsun!unido!tub!fauern!tumuc!guug!pcsbst! From: me@karl.pcs.com (Michael Elbel) Newsgroups: comp.sources.games.bugs Subject: Re: more mud Message-ID: Date: 7 Feb 90 12:34:06 GMT References: <7764@ohstpy.mps.ohio-state.edu> Sender: @pcsbst.pcs.com Organization: PCS Computer Systems, GmbH Lines: 26 In-reply-to: VANCLEEF@ohstpy.mps.ohio-state.edu's message of 28 Jan 90 14:37:50 GMT In article <7764@ohstpy.mps.ohio-state.edu> VANCLEEF@ohstpy.mps.ohio-state.edu writes: how the f*** do you create a room in this game ?! Try @dig for a first start, then you have to @open a exit in the room you're in and @link the exit to your new room. i have tried everything andi am getting irritated by the lack of documentation ! A couple of things are documented in the library from small.db. For instance you find the syntax of many commands there (though not all I think, there is more in the function that parses the input). To set the WIZARD bit for example you have to say '@set = WIZARD'. But I still have many questions. Like: How do you make pennies appear in rooms? If any of the authors is listening, I'd like to know if there is really no documentation to the game. Meanwhile, We have an excerpt of the docs from the library here. If others are interested I can mail it out or even post it. -- Michael (X) Elbel | No, I haven't lost my mind, I just me@dude.PCS.COM | forgot it in the rush this morning