Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!UREGINA1.BITNET!GORRIEDE From: GORRIEDE@UREGINA1.BITNET (Dennis Robert Gorrie) Newsgroups: comp.sys.amiga Subject: Re: (A) Amy 500 -> 2000? (B) 68040 vs. gfx coprocessor Message-ID: <9002130521.AA09589@jade.berkeley.edu> Date: 13 Feb 90 05:04:30 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 57 >People at NewTek agree that while the mode can be used to produce some really >great pictures there are many limits to what can be done. However, the >NewTek advertising people prefer to really hype these new modes for what they >are worth. Anyway I don't think you need to take my word, since there are >Also you mention dithering. Actually color dithering is very difficult. I My point was that you overly criticized the lack of colors; you seemed to have forgotten that dithering CAN achieve impressive results. >The blitter can easily be replace with code. The only operations that are >software also. It is just a question of speed. A 68040 is so much faster >than a blitter that there is no reason to waste time on a blitter. Almost ANYTHING can be replaced with code. But some code for the 68040 might replace a slow blitter operation, and actualy run faster. BUT I clearly said, there is no reason why a faster blitter could not take its place. A blitter with speed and access times comparable to the 68040 would not be a 'waste of time'. The major bottle neck would be the RAM speed. However, when you realize that our future GUI's and applications are entering the relm of 1kx1k resolutions, ANY co-processor that is of a comparable speed to the cpu, can reduce the work load for the cpu. >Now for the TI 34010 chip, I can only assume you don't know want it is. It >is a general purpose processor that has hardware and instructions to make >graphics easier. It isn't limited to just graphics usage although it is Thats news to me. I've been writing ML code for a NEC Graphics Engine for the last few months. AND using instructions comparable to blits, I was sorry to see it was NOT that much faster on equivalent resolutions. MOST of the speed improvement that was there was due to the fact that it is running a 50mhz TI 34010 with 1 meg of 70ns RAM. >Then you could still do many more things with it besides. The Amiga blitter >is a small limited toy in comparison to the TI 34010. Exactly. The blitter is only a very small subset of what is available on the TI. WHY? Because , as you stated, you can do the rest in software. The fact is, a TI in a graphics card for the Amiga would be MUCH more expensive than mass-producing a faster blitter. And, it would have some limitations, not being to access chip memory directly. It could not replace the current hardware implementation of functions of a blitter. A TI right on the co-pro bus would seem more useful, but it would be limitted to the bus and ram speed, and for some operations, you would see no improvement over the blitter. For others, there would be a dramatic improvement. But, can Commodore actually expect to sell a machine like this that would cost the user $1k or $2k more in hardware? Not to mention the added overhead of software support interface with the different memory graphics types and other co-processors. Even when it becomes economicaly feasible, it will take some time before hw/sw developement has reached the point where this could be part of a basic Amiga x000. +-----------------------------------------------------------------------+ |Dennis Gorrie 'Chain-Saw Tag... | |GORRIEDE AT UREGINA1.BITNET Try It, You'll Like It!'| +-----------------------------------------------------------------------+