Path: utzoo!attcan!uunet!lll-winken!brutus.cs.uiuc.edu!wuarchive!udel!rochester!rutgers!bpa!cbmvax!daveh From: daveh@cbmvax.commodore.com (Dave Haynie) Newsgroups: comp.sys.amiga.hardware Subject: Re: (B) 68040 vs. gfx coprocessor Message-ID: <9662@cbmvax.commodore.com> Date: 13 Feb 90 21:52:14 GMT References: <633@xdos.UUCP> <3046@pur-phy> <9586@cbmvax.commodore.com> <1123@savax.UUCP> Reply-To: daveh@cbmvax.cbm.commodore.com (Dave Haynie) Organization: Commodore, West Chester, PA Lines: 50 In article <1123@savax.UUCP> thompson@savax.UUCP (thompson mark) writes: >In article <9586@cbmvax.commodore.com> daveh@cbmvax.cbm.commodore.com (Dave Haynie) writes: >I believe you mean the TI 340 family....specifically, the 34010 Um, er, yeah, that one. Home of the 34010 and 34020, etc. >This is the TI 320 family (some very nice parts I might add). There are very nice parts, already available in floating point. And they even seem to keep some lines pin compatible, a nice trick for any manufacturer. >>You wouldn't pick a DSP as a blitter replacement, most are probably >>less well equipped at handling bit-aligned operations than some general >>purpose CPU. But if you did lots of image or sound processing on that nice >>graphics display, a good DSP would certainly be something nice to have around. >Especially for a 3D rendering accellerator. A TI 320C30 would do very well. >However, I think such an application would work much better if the 320C30 >was an entirely separate processor (not a coprocessor) working out of its >own memory which the Amiga could DMA display lists into. All the DSP chips have their own memory, far as I know. It's not an option, it's generally required for any performance at all. Some even have separate buses, for separate I and D, or possibly two data paths (most DSP operations are of the form A op B, so it makes sense to fetch two data sets in parallel). >On a slightly different note....I heard someone state that the ULowell >board will probably never come to market because of some very expensive >processors on the board. I think they might be confused with the ULowell >image processing board for the Amiga. This board used several (I think 5) >NEC pipelined image processor chips. These are relatively expensive and >esoteric parts. The graphics board uses a TI 34010. These are plentiful >and cheap (not to mention rather low performance). That's very likely the case. I played with the Dataflow board way back at the Washington, D.C. DevCon. It worked, doing DMA straight to Chip memory, real-time edge detection of images, etc. Pretty cool, but way expensive and hard to program, I gather. The Video board would probably cost more in the range of an A2620 type device -- nothing really blue-sky. That's just a guess, but there certainly aren't any wacky parts on it. >| Mark Thompson | -- Dave Haynie Commodore-Amiga (Systems Engineering) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy Too much of everything is just enough