Path: utzoo!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!mcgill-vision!bloom-beacon!mintaka!yale!think!zaphod.mps.ohio-state.edu!usc!elroy.jpl.nasa.gov!ames!ucsd!sdcc6!sdcc13!pa1017 From: pa1017@sdcc13.ucsd.edu (Nick Lenz) Newsgroups: comp.sys.apple Subject: Re: Multi Juggle Message-ID: <7076@sdcc6.ucsd.edu> Date: 7 Feb 90 04:22:05 GMT References: <8ZnmO1C00Ug7AB50g3@andrew.cmu.edu> Sender: news@sdcc6.ucsd.edu Organization: University of California, San Diego Lines: 22 In article <8ZnmO1C00Ug7AB50g3@andrew.cmu.edu> gt0t+@andrew.cmu.edu (Gregory Ross Thompson) writes: > > Wow, I was quite impressed with this. Where did the $C2 (I guess >that's the type) come from? Who made it? Was it on a GS originally? >If so, what software was used? > > -Greg T. Well, the filetype $C2 is a PaintWorks animation file. The ray tracings were done by Robert Morgan, and yes they were done on a gs. The program to do the ray-tracings is written in Pascal, and it is something Robert wrote himself. I believe that he said that it takes a few hours a piece to do the tracings, but then again, he has a Floating Point Engine :) If interrested, I have the source, and I doubt he would mind it getting out. That's what he said, right Lynda? Right? Anyways, I also have some of his earlier ray tracings somewhere. Mail me and I'll dig them up. Nick Lenz InterNet: nlenz@ucsd.edu -or- pa1017@sdcc13.ucsd.edu GEnie: N.LENZ "Of course I'm ubiquitous... I'm here, aren't I?" - ubik