Path: utzoo!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!pro-generic.cts.com!sysop From: sysop@pro-generic.cts.com (Matthew Montano) Newsgroups: comp.sys.apple Subject: //gs screen resolutions... Message-ID: <10078.infoapple.net@pro-generic> Date: 6 Feb 90 17:30:08 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 25 I constantly have this problem with people in the store at which I work. They brag about how the Amiga has all these 640*400 resolutions with 256 colors and how awesome the games would be. It takes easily an hour to explain how such a high resolution with so many colors is virtually impossible to animate at any speed which is worthwhile. The same thing occurs with IBM owners and their fabled VGA resolution. Most games for the IBM use what is comparable to an EGA resolution, and then they only animate about half the screen or less! Most (if not all) Amiga games are in a 320*200 mode in 16 colors. Some of the newer ones are 640*4X0 resolution still in 16 colors, and they sometimes over power the hardware. Do you know how much 640*400*16 takes up in memory? How about 256 colors per pixel... forget it. The higher resolution 640*400 (or whatever) is perfectly suited for desktop applications. Anything that uses the desktop would be suited for such a resolution. A HyperCard like application would love such a resolution.. Games in that higher resolution ESPECIALLY with more than 4 colors would be really pushing the machine (any machine).. think AWGS like programs, hypercard like applications.. but never games. UUCP: crash!pro-generic!sysop ARPA: crash!pro-generic!sysop@nosc.mil INET: sysop@pro-generic.cts.com