Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!umich!samsung!brutus.cs.uiuc.edu!psuvax1!psuvm!sab121 From: SAB121@psuvm.psu.edu Newsgroups: comp.sys.apple Subject: Re: Re^2: Apple shoots own foot Message-ID: <90041.003027SAB121@PSUVM.BITNET> Date: 10 Feb 90 05:30:27 GMT References: <10287.infoapple.net@pro-generic> <38503@apple.Apple.COM> <1990Feb10.000040.5716@ux1.cso.uiuc.edu> Organization: Penn State University Lines: 28 In article <1990Feb10.000040.5716@ux1.cso.uiuc.edu>, cs122aw@ux1.cso.uiuc.edu (Scott Alfter) says: > >In article <38503@apple.Apple.COM> farrier@Apple.COM (Cary Farrier) writes: >> Not really. The Nintendo uses, so I'm told, a 65816, as does >> a IIGS. The Nintendo also has dedicated video hardware for > >That's not what I've heard. I've heard that Nintendo uses some 8-bit >processor >(don't know what, tho'). Sega uses a 16-bit processor, however. > Actually from what I've heard it uses the ever lovable 6502 (or is it the 65C02?) I was talking with a friend designing a card for the IIs that would let you plug a Nintendo cartridge into it and use it just like the game. Don't know how far he got though... >Scott >Alfter------------------------------------------------------------------- >Internet: cs122aw@ux1.cso.uiuc.edu _/_ Apple IIe: the power to be your >best! > alfter@mrcnext.cso.uiuc.edu/ v \ > saa33413@uxa.cso.uiuc.edu ( ( A keyboard--how >quaint! > Bitnet: free0066@uiucvmd.bitnet \_^_/ --M. Scott, >STIV <<<>>>>