Path: utzoo!attcan!uunet!snorkelwacker!mit-eddie!apollo!nelson_p From: nelson_p@apollo.HP.COM (Peter Nelson) Newsgroups: comp.theory.self-org-sys Subject: self org principles Message-ID: <4880f240.20b6d@apollo.HP.COM> Date: 7 Feb 90 16:18:00 GMT Sender: root@apollo.HP.COM Organization: Hewlett-Packard Apollo Division - Chelmsford, MA Lines: 43 So far, since this newsgroup's inception only 22 articles to it have appeared at this site. Is self-org-sys real new or just real quiet? I posted some comments about Autodesk's CA Lab here recently. After my disapointment with their offerings, especially in terms of the complexity of the information that can pass between adjacent cells, I decided to write my own. It is already about 75% done and has some novel features which I may describe in a future posting. Someone here recently posted a question about flocking behavior. The reference he was probably wondering about was "Flocks, Herds, and Schools: A Distributed Behavioral Model" by Craig Reynolds at Symbolics. The article was published in Computer Graphics, Vol 21, Number 4, July 1987 (SIGGRAPH Conference Proceedings) A notable thing about the article was that Reynolds was able to show that flocking behavior could be accounted for by *individual* boid's (simulated birds) choices and behavior. The existence or nature of the "flock" emerged from all these local effects. I am curious to learn more about such self-organizing-systems. The natural world is full of examples of how microscopic features or behavior produce macroscopic structures. The shape of my hand or the shape of a leaf is similarly the result of lots of individual cells responding individually to local effects (which is not to say that the "local" environment" to the cell may not be affected by chemicals emitted by cells a great distance away and dissusing through the tissue). Are there any general principals that may be applied to problems like this in simulations? If I wanted to create a CA program that would produce a particular shape, say a star or a triangle, is there any systematic way to go about it? ---Peter