Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!bionet!ames!amelia!sun217!truesdel From: truesdel@sun217..nas.nasa.gov (David A. Truesdell) Newsgroups: comp.unix.wizards Subject: Re: bigger longs (64 bits) Message-ID: <4848@amelia.nas.nasa.gov> Date: 9 Feb 90 21:04:05 GMT References: <11071@encore.Encore.COM> <4812@amelia.nas.nasa.gov> <11083@encore.Encore.COM> Sender: news@amelia.nas.nasa.gov Lines: 17 peralta@pinocchio.Encore.COM (Rick Peralta) writes: >Have you standardized your new seek? It's not exactly a new seek call, it's actually implemented as an ioctl() for the raw device. Amdahl's UTS supports a 64bit "long long" so games don't have to be played with arrays of smaller integers, as is done with select(). Now, if only people didn't write code which assumes a long is the same as an int we could change the compiler to think longs were always 64bits, and a lot of the current limits would simply vanish. T.T.F.N., dave truesdell (truesdel@prandtl.nas.nasa.gov) "Testing can show the presense of bugs, but not their absence." -- Dijkstra "Each new user of a new system uncovers a new class of bugs." -- Kernighan