Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!dino!cs.iastate.edu!hascall From: hascall@cs.iastate.edu (John Hascall) Newsgroups: comp.graphics Subject: Edge Gathering Message-ID: <667@dino.cs.iastate.edu> Date: 20 Feb 90 21:25:43 GMT Sender: usenet@dino.cs.iastate.edu Organization: Iowa State Univ. Computation Center Lines: 14 Greetings and Computations: Could someone kindly guide me to any algorithms/references for "Edge gathering"? Code samples (in just about any language) would be great! Is "edge gathering" the right term? What I'm looking for is the reconstruction of a curved surface from flat panels. I presume there is some sort of normal's averaging that happens??? (If it matters any, this is all with respect to ray-tracing.) John Hascall / hascall@atanasoff.cs.iastate.edu / gvjph@isuvax.bitnet