Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!ucbvax!agate!shelby!med!hanauma!rick From: rick@hanauma.stanford.edu (Richard Ottolini) Newsgroups: comp.graphics Subject: Re: sphere generation Message-ID: <425@med.Stanford.EDU> Date: 16 Feb 90 19:37:41 GMT References: <23900004@suna1@ Sender: news@med.stanford.edu (USENET News System) Reply-To: rick@hanauma.UUCP (Richard Ottolini) Organization: Stanford University, Dept. of Geophysics Lines: 9 In article <23900004@suna1@ mcooper@suna1.cs.uiuc.edu writes: @ @ @ @I'm looking for a fairly simple algorithm to generate an approximate @sphere of radius r out of n polygons... Would it be easier to pose this as fitting n vertices constrained to be the maximum distance apart? Then the vertices would be triangulated.