Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!think!snorkelwacker!mit-eddie!uw-beaver!zephyr.ens.tek.com!tekcrl!tekgvs!vernon From: vernon@tekgvs.LABS.TEK.COM (Vernon Wheeler) Newsgroups: comp.sys.amiga Subject: RAD Message-ID: <6871@tekgvs.LABS.TEK.COM> Date: 16 Feb 90 02:46:00 GMT Reply-To: vernon@tekgvs.LABS.TEK.COM (Vernon Wheeler) Organization: Tektronix, Inc., Beaverton, OR. Lines: 78 * thanks to the people who have responded, but I have not receved a good answer. I have receved one pronising sugestion if I could figure out how to implement it. In revewing the answers it would seem I needed to be more percise in describing what I have done and want to do. The first info is corect but not complete. old What I would like to do is be able to set up a ram disk called df3: and copy a copy protected disk to df3:. I can set up the disk and copy a nonprotected disk, this makes disk loads very fast. After playing a game like fairy tale and waiting for disk loads can you see the advantage of doing this. I have the ram to do it but all of my disk copy programs refuse to recognize a ram disk called df3:. Does anyone know of one that will 1. copy protected disks . 2. recognize a ram disk called df3: (or any other label you would like to name.) Thanks for any help in advance. VERNON new first I can call a ram disk many things this is defined by an entry in the mountlist file. I did not choose rad: for the reason it does not show up on any of my copy programs THAT WILL COPY GAMES THAT DO HAVE COPY PROTECTION. I CAN COPY GAMES NOT PROTECTED BY USING DISKCOPY FROM CLI OR SIMPLY DRAGING THE DISK ICON OVER THE OTHER ICON. (I SAID THAT DIDNT I) I WAS SUGGESTED that would only work for games that did not take over the system this is not true but the best use of this process. Let me go through the steps. 1. must have proper entry in the mountlist . Devs/mountlist # /* Try rad: as df3: */ df3: device = ramdrive.device unit = 0 flags = 0 surfaces = 2 blockspertrack = 11 reserved = 2 interleave = 0 lowcyl = 0; highcyl = 79 buffers = 5 bufmemtype = 1 # This came from an artical in amiga world I think I cant find it now 2. boot workbench and open shell ( you need 1.3 to support recoverable ram disk.) 3. mount df3: (I want to call it df3:) 4. relabel df3: name empty (or any thing. empty works ) 5. use info to tell if it is there it should look like any blank disk. p.s. the 1.3 upgrade book says to use info before relabel in whitch it wont be there. It might be nessisary to format the disk if you dont copy in cli. 6. copy a disk to df3: using diskcopy (try any non COPY protected disk workbench is impresive but not that usefull.) 7. now you can remove youre disks from all drives and reboot using CTRL AMIGA\ AMIGA the system will boot from df3: . if you loaded a game it will load and run. if you want to go back to wb simply install wb in a DF0: and reboot. THE game will still be there. P.S. I use snakepit for this. TRY this then use try to use a program like mrauder to copy faire tale or another copy proteced disk . all I get is device not conected. I do NOT get copy failures because I cant start the copy. Sorry about the length but I got responses suggesting I needed rad: and it had to match a disk drive. I assumed that when I said I could use diskcopy that that It is a must for that part. I would like to see a way to do this because it works well for games with a lot of disk loads try workbench and see how fast it loads. I made a copy of wb and modifyed it to mount df3: on it's own.