Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!umich!samsung!usc!apple!motcsd!motsj1!mcdchg!att!oucsace!bchurch From: bchurch@oucsace.cs.OHIOU.EDU (Bob Church) Newsgroups: comp.sys.apple Subject: Lack of games for the GS Keywords: Copyprotection Message-ID: <1113@oucsace.cs.OHIOU.EDU> Date: 11 Feb 90 21:28:08 GMT Organization: Ohio University CS Dept., Athens Lines: 23 It seems that a lot of software authors, particularly those writing games, have run into problems selling their stuff to the GS market. The GS, having higher resolution, etc., needs larger programs to take advantage of it's capabilities. No, I don't have a GS but a friend of mine does and everytime he wants to show a new game to me it takes longer to boot it up and wait around during disk swaps than to play the game. Never mind that he has battery backed ram, a hard drive, etc. The copy-protection in the games won't allow him to fully use these things and cause compatibility problems between os's. Until the software authors get their heads out of their rear ends and quit ruining perfectly good programs with copy-protection they will lose sales. Look at the success of Appleworks and the Timeout/Beagle Bros software. Now imagine trying to use these if they were copy-protected. ******************************************************************** * * * bob church att!oucsace!bchurch * * * * If economics isn't an "exact" science why do computers crash * * so much more often than the stock market? * * bc * ********************************************************************