Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!cs.utexas.edu!usc!samsung!aplcen!haven!adm!smoke!gwyn From: gwyn@smoke.BRL.MIL (Doug Gwyn) Newsgroups: comp.sys.apple Subject: Re: Neuromancer Message-ID: <12176@smoke.BRL.MIL> Date: 19 Feb 90 16:04:28 GMT References: <9002190139.AA12448@apple.com> Reply-To: gwyn@brl.arpa (Doug Gwyn) Organization: Ballistic Research Lab (BRL), APG, MD. Lines: 23 In article <9002190139.AA12448@apple.com> 96975089@WSUVM1.BITNET (Ken Smith) writes: > Has anyone out there played Neuromancer by InterPlay? Sure; it was a pretty nice game, although it got a bit boring toward the end. >1- how can i get the money out of bank gemeinshaft or is it possible? I forget exactly how you do this. I think on one of the boards you can access within the game you'll find an account number that can be milked. Otherwise, the clue must have come as the answer to a specific question, probably asked of the punk in the back room of the shop (Jim's?). >2- where can i get a security pass to get into sense/net to steal the > ROM Construct? I'm pretty sure the same punk has that, if you ask him. >my sanity could use any kind of a hint You might consider browsing the games forums on commercial BBSes like Genie or Compuserve. Also, QuestBusters has had numerous Neuromancer clues in the past. You can also run a "strings" utility over the executable files for the game and see what clues turn up.