Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!sol.ctr.columbia.edu!sdsu!crash!pro-pac.cts.com!tsouth From: tsouth@pro-pac.cts.com (System Administrator) Newsgroups: comp.sys.apple Subject: Re: Lack of games for the GS Message-ID: <1580@crash.cts.com> Date: 20 Feb 90 07:56:39 GMT Sender: root@crash.cts.com Lines: 19 In-Reply-To: message from bchurch@oucsace.cs.OHIOU.EDU I'd have to disagree about the NEED for higher resolution in games. While CAD and other high definition work would SINCERELY benifit from a 640x400 (or 480!) screen I feel that in the game department the one thing seriously killing the //gs (besides speed) is the fact that we only have 16 colors on the 320x200 game screen. This is the SAME as a frickin Commodore 64 folks! The Amiga screens with 320x200 and 256 colors are not any more pixel definitive than the //gs, BUT they do have the range of coloration that allows for real depth in the graphics displayed. Comments? Todd South -- UUCP: {nosc, uunet!cacilj, sdcsvax, hplabs!hp-sdd, sun.COM, apple} /\ ...!crash!pnet01!pro-sol!pro-pac!tsouth /\ /^^\ ARPA: crash!pnet01!pro-sol!pro-pac!tsouth@nosc.MIL /^^\ Tigard INET: tsouth@pro-pac.cts.com / \ Oregon BITNET: pro-pac.UUCP!tsouth@PSUVAX1 / \ \