Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!think!mintaka!ogicse!ucsd!ucbvax!pro-sol.cts.com!ruzun From: ruzun@pro-sol.cts.com (Roger Uzun) Newsgroups: comp.sys.apple Subject: Re: Lack of games for the GS Message-ID: <17110.apple.net@pro-sol> Date: 20 Feb 90 20:00:27 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 11 In-Reply-To: message from tsouth@pro-pac.cts.com I have developed several commercial microcomputer games, and I feel this is a good point. more resolution will not be used by most game developers, more colors will. The Amiga is a good example, even with high resolution options, and a lot of specialized graphics/animation hardware, 99% of the games are 320X200 for memory and performance reasons. More colors allows for a lot more anti-aliasing makeing the "apparent" resolution greater. -Roger