Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!think!mintaka!mit-eddie!mit-amt!mjkobb From: mjkobb@mit-amt.MEDIA.MIT.EDU (Michael J Kobb) Newsgroups: comp.sys.mac Subject: Re: Flight simulators for the Mac Summary: What is current version of AFT? Message-ID: <1631@mit-amt.MEDIA.MIT.EDU> Date: 15 Feb 90 01:57:53 GMT References: <11393@nlm-mcs.arpa> <1592@mit-amt.MEDIA.MIT.EDU> <214@brain.UUCP> Reply-To: mjkobb@media-lab.media.mit.edu (Michael J Kobb) Organization: MIT Media Lab, Cambridge MA Lines: 18 In article <214@brain.UUCP> root@brain.UUCP (Chuck Shotton) writes: > > The current version of Chuck Yeager's AFT DOES run on a IIci with no problems >and AMAZING smoothness of the animation. It's a good flight simulator for >beginners, but has little to do with real airplanes. The controls don't behave >correctly when the plane is in strange attitudes, and there's really nothing >much to do except fly around. (No instruments to speak of, nothing to shoot.) What exactly is the current version of AFT? Electronic Arts told me that there was nothing beyond 1.0. Second, I disagree that it has little to do with real airplanes. It behaves fairly realistically in aerobatics, at least in the P-51 (although I can't make the Cessna roll, and I know it's possible (from empirical testing ;-)). I like just flying around; it gets me my flying fix when my airplane is 1573 miles away :-( --Mike