Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!dg!mpogue From: mpogue@dg.dg.com (Mike Pogue) Newsgroups: comp.graphics Subject: Re: Tesselating the sphere Message-ID: <271@dg.dg.com> Date: 19 Feb 90 20:17:32 GMT References: <155@tacitus.tfic.bc.ca> Reply-To: uunet!dg!mpogue (Mike Pogue) Organization: Data General, Westboro, MA. Lines: 24 In article <155@tacitus.tfic.bc.ca> clh@tfic.bc.ca (Chris Hermansen) writes: > Tessellating the sphere discussion.... It so happens that I am working on this right now (in my copious spare time). The geometry is well-known, and has been used by good ole Bucky Fuller for quite a few years. The method you suggest is basically correct. Take an octahedron, and subdivide into triangles. Project each intersection point out to a sphere (or spheroid, ellipsoid, or other superquadric). Convert back to Cartesian coordinates, and voila! You can also start with an icosahedron, and you get a better approximation, but structurally it acts quite different (I'm interested from the geodesic dome point of view). I have ray traced a 4-frequency octahedron, which looks quite nice....The code to generate is quite simple (I'm writing a paper on it right now for publication). Icosahedron is a bit more complex, having a more complicated arrangement of sides. Mike Pogue I speak for myself, not my company....