Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!uwm.edu!cs.utexas.edu!ut-emx!walt.cc.utexas.edu!rdd From: rdd@walt.cc.utexas.edu (Robert Dorsett) Newsgroups: comp.graphics Subject: Optimizing graphics operations Message-ID: <24926@ut-emx.UUCP> Date: 22 Feb 90 22:50:11 GMT Sender: news@ut-emx.UUCP Reply-To: rdd@walt.cc.utexas.edu (Robert Dorsett) Distribution: usa Organization: The University of Texas at Austin, Austin, Texas Lines: 19 I'm looking for references to numerical techniques to spruce up graphics operations on low-performance computers (i.e., those without floating- point processors). In general, I need information on how to build *efficient* libraries for: a. Usage of arbitrary-length fixed-point numbers and regular integers for graphics operations; b. A *specific* case--how to go about clipping very large real-world coordinates (represented as long integers) to integer coordinates, in the meantime avoiding any possibility of overflow. Please respond via email. I'll summarize replies. Robert Dorsett Internet: rdd@rascal.ics.utexas.edu UUCP: ...cs.utexas.edu!rascal.ics.utexas.edu!rdd