Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!snorkelwacker!bloom-beacon!bu.edu!xylogics!world!ra From: ra@world.std.com (Chetty Ramanathan) Newsgroups: comp.graphics Subject: Re: Triangulating arbitrary planar polygons Message-ID: <1990Feb26.130421.2049@world.std.com> Date: 26 Feb 90 13:04:21 GMT References: <1677@speedy.mcnc.org> Distribution: comp Organization: Software Tool & Die Lines: 24 In-Reply-To: spl@duck.ncsc.org's message of 25 Feb 90 20:29:57 GMT >I need a bullet-proof algorithm to tesselate (triangularize??) an aribitrary >polygon. The only constraint is that the polygon's points are known to be >co-planar. However, the polygon may be concave or convex. I don't have a solution to your problem, but here's a pointer to two papers that discuss triangulation & shape complexity in great detail 1. Triangulation Simple Polygons & Equivalent Problems - Alain Fournier & Delfin Montuno (Univ. of Toronto) 2. Triangulation and Shape Complexity - Bernard Chazelle & Janet Incerpi (Brown Univ) Both papers are published in the ACM's Transactions on Graphics Vol.3 Number 2 (April 1984) -ra -- -ra ------------------------------------------------------------------------------- C.Ramanathan | Software Tool & Die, Purveyors to the Trade |ra@skuld.std.com