Path: utzoo!attcan!uunet!snorkelwacker!usc!ucsd!wintermute!steve From: steve@wintermute.ucsd.edu ({Darkavich}) Newsgroups: comp.sources.games.bugs Subject: Re: castle bugs Message-ID: <12010@ucsd.Edu> Date: 27 Feb 90 16:59:42 GMT References: <11241@encore.Encore.COM> Sender: news@ucsd.Edu Reply-To: steve@wintermute.ucsd.edu ({Darkavich}) Organization: University of California, San Diego Lines: 18 In article <11241@encore.Encore.COM> aldrich@maxzilla.encore.com (Al Aldrich) writes: > >I am also having trouble with saving a game AND when I try >to go to the second level I get a core dump with a >TRAP/ BPT message. Any one else get this and/or figure out >a fix for it yet? I have solved the bug about saving. You need to manually create a directory named /usr/tmp/CASTLE. this is where the program saves it's games. it is in castle.h under #define SAVE_DIR "/usr/tmp/CASTLE" I have tried to change this to something better like "/usr/games/lib/castle/save" but when I run the program I get an error trying to read the hours file. Hope this helps. Steve Misrack steve@ucsd.edu