Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uwm.edu!ogicse!ucsd!helios.ee.lbl.gov!nosc!crash!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga Subject: Re: Frame Buffers Message-ID: <1633@crash.cts.com> Date: 23 Feb 90 20:36:02 GMT Sender: root@crash.cts.com Lines: 19 In-Reply-To: message from R38@psuvm.psu.edu I have experience on the Mimetics FrameBuffer w/FrameCapture...it's output is pretty good, though it doesn't have RGB out, only a couple of BNC connectors. It's got 764 x 484 resolution (depending on your application), and there are drivers to allow Sculpt/Animate 4D to render to it. It gives you 2.1M colors onscreen out of a 16.7M color pallette. I've tested out Sculpt and Turbo Silver files on it, and apart from some aspect ratio tweaking that needed to be done, they looked excellent. There's some new rendering package that's supposed to offer ray-tracing realism, but is supposed to be alot faster. It's called RENDITION. It's not available to the public yet, but it sounds nice. Another one to look into is PageRender 3D... hope this helped alittle... Sean