Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!wuarchive!udel!rochester!rutgers!mcnc!rti!xyzzy!poirier From: poirier@dg-rtp.dg.com (Charles Poirier) Newsgroups: comp.sys.amiga Subject: Re: RAD Message-ID: <442@xyzzy.UUCP> Date: 23 Feb 90 20:56:21 GMT References: <6871@tekgvs.LABS.TEK.COM> <1990Feb19.121647.9150@stb.uucp> Sender: usenet@xyzzy.UUCP Reply-To: poirier@dg-rtp.dg.com ( Poirier local) Lines: 16 In article <1990Feb19.121647.9150@stb.uucp> richard@stb.uucp (Richard Conner) writes: >Nope. For probably most copy protected games, you are out of luck. >The way most things are copy protected is by changing special areas >"between" sectors on the physical disk. These changes are what make... There is no space "between" sectors on an Amiga floppy. Instead of having sectors, 11 blocks are concatenated to form a track with just one gap between end and beginning. I understand that a big protection mechanism these days is "long tracks", recorded at a higher-than-normal density, that can be read but not written by standard drives. I apologize to the poster if I misunderstood what he said. Cheers, Charles Poirier