Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!usc!zaphod.mps.ohio-state.edu!uakari!xanth!ames!ames.arc.nasa.gov!mike From: mike@ames.arc.nasa.gov (Mike Smithwick) Newsgroups: comp.sys.amiga Subject: Re: Frame Buffers, Where the hell are they?? Message-ID: <43589@ames.arc.nasa.gov> Date: 24 Feb 90 18:57:51 GMT References: <90053.001049R38@psuvm.psu.edu> <2614@sactoh0.UUCP> Sender: usenet@ames.arc.nasa.gov Organization: NASA - Ames Research Center Lines: 25 In article <2614@sactoh0.UUCP> tbz@sactoh0.UUCP (BobM) writes: > >I have been using the Mimetics Framebuffer with Turbo Silver and >Sculpt4D. It seems that 24 bit Sculpt4D images still have bands >while 24 bit Turbo Silver images are nicely dithered. Is there any >way to get rid of these bands? > >--Bob ..!pacbell!sactoh0!tbz I saw the Mimetics Framebuffer demonstrated many times at our user group, various computer shows, etc, (about 2 years ago no less), but have NEVER seen it advertised or announced as an available product. So, how come we're getting all of these "oh my Mimeitcs buffer does so-and-so" messages. Am I that out of touch with the Amiga market? And if so, are there other framebuffers out there? The lack of a good fb I feel might really be hurting sales. "Oh here's a nice MackII image, 64 bits deep, blah, blah, and here's an Amiga image in that HAM mode of theirs, ignore that funny fringing effect. . ." *** mike smithwick *** "E Pluribus Unix!" [disclaimer : nope, I don't work for NASA, I take full blame for my ideas]