Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!usenet.ins.cwru.edu!cwjcc!ncoast!davewt From: davewt@NCoast.ORG (David Wright) Newsgroups: comp.sys.amiga.hardware Subject: Re: Difference American vs. European Amiga Summary: Not our fault Message-ID: <1990Feb21.115439.6769@NCoast.ORG> Date: 21 Feb 90 11:54:39 GMT References: <15465.AA15465@slaka.sirius.se> <381@poppy.warwick.ac.uk> <5160@wehi.dn.mu.oz> Reply-To: davewt@ncoast.ORG (David Wright) Organization: North Coast Public Access UN*X, Cleveland, OH Lines: 20 It's not OUR fault you can't use the bottom of the screen. And I would hardly call the opening of a screen to only 200 lines lazy. You have to consider, that at least for custom bit-mapped displays, there is NO WAY to make the screen any bigger than the artwork you want to put on it. If I opened a screen any larger, and just left it as useless space, what good would it do you? And in your own words, it's just annoying. It's a lot better than what the "lazy, narrow-minded" programmers do from EUROPE. They assume you have a PAL machine, and there software USES the bottom of the display. There is no way to use any of the programs on a NTSC machine, period. That's a lot worse than just "annoying". And what's a lot worse than that, european programmers seem to have some strange love for logo's. And waste the top half of the screen, which is usable by both NTSC and PAL with the name of the program, (usually game), and put the important info, status displays, etc. on the very bottom of the display, where only PAL machines can see them. Take the beam out of your own eye man, before you start telling us about the dust speck in our eyes... Dave