Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!pt.cs.cmu.edu!andrew.cmu.edu!gt0t+ From: gt0t+@andrew.cmu.edu (Gregory Ross Thompson) Newsgroups: comp.sys.apple Subject: Re: Lack of games for the GS Message-ID: Date: 21 Feb 90 21:59:15 GMT References: <1580@crash.cts.com>, <8776@wpi.wpi.edu> Organization: Carnegie Mellon, Pittsburgh, PA Lines: 17 In-Reply-To: <8776@wpi.wpi.edu> dseah@wpi.wpi.edu (David I Seah) writes: > The Amiga is capable of some truly inspiring modes...overscan video, > for example, allows you to put graphics in the border for a TV-like, > full screen effect. Interlaced mode doubles the vertical resolution > with the tradeoff of flicker. HAM mode gives you 4096 colors (with a > small restriction on color placement) on the screen at once. These modes > don't seem to be used often in games as much as in static pictures... > I believe there was one game that used HAM mode but I've never seen it. [-stuff wiped-] What is this HAM mode? How does it work? How did ACS do it in one of their demos? > Dave Seah | O M N I D Y N E S Y S T E M S - M | Internet: dseah@wpi.wpi.edu > | User Friendly Killing Machines | America Online: AFC DaveS -Greg T.