Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!sunic!tut!santra!kampi.hut.fi!jmunkki From: jmunkki@kampi.hut.fi (Juri Munkki) Newsgroups: comp.sys.mac.programmer Subject: Re: How do you set the mouse position? Message-ID: <1990Feb26.222248.4214@santra.uucp> Date: 26 Feb 90 22:22:48 GMT References: <4081@hub.UUCP> <10829@bsu-cs.bsu.edu> Sender: news@santra.uucp (Cnews - USENET news system) Reply-To: jmunkki@kampi.hut.fi (Juri Munkki) Organization: Helsinki University of Technology, FINLAND Lines: 20 In <10829@bsu-cs.bsu.edu> mithomas@bsu-cs.UUCP (Michael Thomas Niehaus) writes: >If you are writing a game, there is no reason to move the mouse. All games are not alike... Suppose you are using the mouse to rotate something. Most users will stay within certain limits, since their desk space is limited and they are not used to picking up the mouse and moving it to a new place. More advanced users handle the mouse expertly and will only be annoyed if there's a limit. The way I would do this is to continuously move the mouse pointer to the center of the screen. There might be other ways, but usually they lead to even more trouble. I once tried expanding the constraints of the mouse, which worked ok just as long as the cursor was hidden. If it was visible: kaboom... _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ | Juri Munkki jmunkki@hut.fi jmunkki@fingate.bitnet I Want Ne | | Helsinki University of Technology Computing Centre My Own XT | ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^