Path: utzoo!attcan!uunet!dino!ux1.cso.uiuc.edu!brutus.cs.uiuc.edu!apple!well!hlr From: rwilliam@uncle-bens.rice.edu (William R. Russell) Newsgroups: sci.virtual-worlds Subject: Re: Sensory deprivation and cyberspace Message-ID: <5147@brazos.Rice.edu> Date: 21 Feb 90 17:38:26 GMT References: <16269@well.sf.ca.us> Sender: hlr@well.sf.ca.us Reply-To: rwilliam@uncle-bens.rice.edu (William R. Russell) Organization: Rice University Lines: 31 Approved: hitl@hardy.u.washington.edu In article <16269@well.sf.ca.us>, 70117.2546@CompuServe.COM (Dunn-70117@cis.ohio-state.edu, 2546) writes: > > > What ever happened to Dr Lilly of "Day of the Dolphin" and " > Altered States" and isolation chamber fame. Instead of tapping into > the brain electrically which sounds a long way off and a bit risky, > why not a sensory deprivation chamber of a suitable size and volume ( > a heck of a lot of epsom salts). This would serve to open a direct > path to the subconscious. All outside stimulation would be cut off, > the brain would be ready for any kind of stimulation and you feed in > cyberspace. While using an isolation chamber for cyberspace would eliminate the problem of bumping into objects and other such "real" world intrusions, it wouldn't help provide feedback or otherwise increase the "cyberspace" experience. It would serve to block out background "noise" (or sensation). Besides, do isolation chambers actually open a path a to the subconscious? I seem to remember reading Dr. Feynman mentioning something about isolation chambers in one of his books, and he always thought that the concept was a bunch of New Age mumbo jumbo. Anyway, it would be nice to develop a virtual worlds environment that *didn't* require a 100 gallon tank of brine to work effectively. rwilliam