Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!psuvax1!brutus.cs.uiuc.edu!samsung!uunet!pdn!oz!alan From: alan@oz.nm.paradyne.com (Alan Lovejoy) Newsgroups: comp.arch Subject: Re: BitBlt, new instructions for RISC. Message-ID: <7488@pdn.paradyne.com> Date: 27 Feb 90 20:04:09 GMT References: <7466@pdn.paradyne.com< Sender: usenet@pdn.paradyne.com Reply-To: alan@oz.paradyne.com (Alan Lovejoy) Distribution: usa Organization: AT&T Paradyne, Largo, Florida Lines: 113 In article writes: In an email message to me, bbd@rice.edu wrote: <>To which I attempted to reply via email. However: <>[it failed] <>So here is my reply: < <>I apologize: I did not realize how easy it would be to misinterpret what I <>wrote. < I did not mean to imply that pixels which are vertically sequential <>are also stored sequentially in memory. The point of my comment was how <>"narrow" the screen is in terms of words of memory, to make it graphically :-) <>obvious that many blits fall within a single word or two. < The point about <>vertical lines is that they always (unless they, or the pixels themselves, <>are very thick) fall within one or two words horizontally. < In any case, characters are normally blitted in a loop which <>writes a whole string to the screen, often soon followed by another. So it <>is likely that the most frequently used characters would have their pixels <>in the cache already. < > << Frigido, ergo sum. >>