Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!brutus.cs.uiuc.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!zaphod!yoyodyne!koziol From: koziol@yoyodyne.ncsa.uiuc.edu Newsgroups: comp.graphics Subject: Re: Tesselating the sphere Message-ID: <18000002@yoyodyne> Date: 1 Mar 90 22:54:00 GMT References: <155@tacitus.tfic.bc.ca> Lines: 12 Nf-ID: #R:tacitus.tfic.bc.ca:155:yoyodyne:18000002:000:602 Nf-From: yoyodyne.ncsa.uiuc.edu!koziol Mar 1 16:54:00 1990 I have been playing around with various 3-D objects and have come upon, probably not for the first time, the fact that a dodecahedron might be the best polyhedron to perform simulations on. Dodecahedrons seem to lend themselves to this because they have six-sided faces which can be broken down into six equilateral triangles, which themselves can be broken down with the quad-trees approach. The benefit of this is that all the intersections have six connections. This would seem to eliminate the artifacts generated on tetrahedron and octahedron surfaces. Quincey Koziol koziol@ncsa.uiuc.edu