Path: utzoo!attcan!uunet!mailrus!uflorida!mephisto!prism!fsu!geomag!prem From: prem@geomag.fsu.edu (Prem Subrahmanyam) Newsgroups: comp.graphics Subject: ray-tracing 3-d quadrics Message-ID: <526@fsu.scri.fsu.edu> Date: 2 Mar 90 17:26:04 GMT Sender: news@fsu.scri.fsu.edu Reply-To: prem@geomag.gly.fsu.edu (Prem Subrahmanyam) Distribution: na Organization: Florida State University Computing Center Lines: 10 I've got a question: how many people working on ray-tracers have code that supports intersections with 3-d quadric surfaces? I know that QRT supports a limited number of them (no elliptical or hyperbolic parabolas). I've recently implemented in my own ray-tracer quadric surfaces that support these as well. If anyone is interested, I can post the source code with explanation as to how it's done (it's really quite easy, but if some soul out there doesn't want to derive it him/herself, I can post). ---Prem Subrahmanyam