Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!think!snorkelwacker!bloom-beacon!tuna From: tuna@athena.mit.edu (Kirk 'UhOh' Johnson) Newsgroups: comp.graphics Subject: Re: Tesselating the sphere Message-ID: <1990Mar2.192004.737@athena.mit.edu> Date: 2 Mar 90 19:20:04 GMT References: <155@tacitus.tfic.bc.ca> <18000002@yoyodyne> Sender: news@athena.mit.edu (News system) Reply-To: tuna@athena.mit.edu (Kirk 'UhOh' Johnson) Organization: Massachusetts Institute of Technology Lines: 22 In article <18000002@yoyodyne> koziol@yoyodyne.ncsa.uiuc.edu writes: -------------------- I have been playing around with various 3-D objects and have come upon, probably not for the first time, the fact that a dodecahedron might be the best polyhedron to perform simulations on. Dodecahedrons seem to lend themselves to this because they have six-sided faces which can be broken down into six equilateral triangles, which themselves can be broken down with the quad-trees approach. -------------------- uh, if these are the same dodecahedrons i'm familiar with, i think you might be mistaken. a dodecahedron has 12 _five-sided_ faces (as opposed to the claimed _six-sided_ faces). oh well. perhaps they are still useful. -- ------------------------------------------------------------------------------- kirk johnson `Eat blue dogs tuna@masala.lcs.mit.edu and dig life.'