Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!usc!jarthur!elroy.jpl.nasa.gov!grian!heim!scott From: scott@heim.glendale.ca.us Newsgroups: comp.graphics Subject: Re: Best Real-time 3D graphics system Message-ID: <1990Mar3.204621.4460@heim.glendale.ca.us> Date: 3 Mar 90 20:46:21 GMT References: <1990Mar2.092406.1339@heim.glendale.ca.us> <61001@srcsip.UUCP> Reply-To: scott@heim.glendale.ca.us (Watson Residence) Distribution: na Organization: Watson Residence, Glendale CA. Lines: 19 In article <61001@srcsip.UUCP> kovach@SRC.Honeywell.COM (Pete Kovach) writes: >You mean a home computer?? The Amiga with a 68030/40. You have to write the >..... Sorry - I didn't make myself very clear with the initial question. No, I don't mean home computer. I meant: "If you had all the money you could want to make a *great* video game, what computers would you want?" For example, I heard that SGI just announced a new machine w/ around 5x the performance of their last - and that it has texture mapping! But I also wonder about things like the "AT&T Pixel Machine"... I haven't played w/ one, but I here that it screams! -- Scott Watson - "Inane little message goes here" uucp: {rutgers,ames}!elroy!grian!heim!scott Internet: scott@heim.glendale.ca.us