Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!aplcen!haven!udel!princeton!andante!don From: don@andante.UUCP (Don Mitchell) Newsgroups: comp.graphics Subject: re: best real-time 3D graphics Message-ID: <31232@andante.UUCP> Date: 5 Mar 90 20:56:40 GMT Organization: AT&T Bell Laboratories, Murray Hill Lines: 8 SGI Iris and AT&T Pixel Machine are the two high-end real-time 3D Graphics machines that I know well. We have one of each. The Iris uses fast CPU(s) in combination with special-purpose polygon rendering hardware. The PXM is based on high-speed signal processing chips. A PXM advantage is that you can program everything inside it (in C). For example, John Amanatides and I wrote a ray tracer for it. Others have done real-time textures, bump maps, environment maps, etc.