Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!uflorida!haven!uvaarpa!ra!mac From: mac@ra.cs.Virginia.EDU (M. Alex Colvin) Newsgroups: comp.realtime Subject: Re: What is "real-time" really? Summary: continuous approximation Message-ID: <1027@ra.cs.Virginia.EDU> Date: 1 Mar 90 23:49:57 GMT References: <98692@linus.UUCP> <111040003@hpcvlx.cv.hp.com> Organization: U.Va. CS Department, Charlottesville, VA Lines: 13 real-time systems react to time, a continuous variable. because responses take time, the response is approximate. a characteristic of real-time systems is that they start with a quick approximation, then iterate as time permits. at any time there is a useable output. the more time available, the better. there's probably a definition that uses the notion of continuity - for every error epsilon, there's a time delta. maybe uniform continuity - for every epsilon at any time, there's a constant time delta. i agree that the best definition of "real-time" programs is programs that are written with explicit attention to timing.