Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!apple!vsi1!zorch!ditka!qiclab!baer From: baer@qiclab.UUCP (Ken Baer) Newsgroups: comp.sys.amiga Subject: Re: Was Faith in Amiga, now where's the artists? Summary: Animation Message-ID: <4223@qiclab.UUCP> Date: 1 Mar 90 17:55:00 GMT References: <3255@dogie.macc.wisc.edu> Reply-To: baer@qiclab.UUCP (Ken Baer) Distribution: na Organization: Animators Anonymous, Portland, Oregon Lines: 48 In article <3255@dogie.macc.wisc.edu> gilmore@vms.macc.wisc.edu (Neil Gilmore) writes: |In article <27317@cup.portal.com|, Classic_-_Concepts@cup.portal.com writes... ||Animation is worse. It takes me an average of a month to do a 10 or 15-minute ||animation. Here we have not only the time it takes to do the graphics, but all ||the scripting, storyline, debugging, animating, etc. A month to do a 10 - 15 Minute animation?!? I assume you mean seconds. If not, my hat's off to you. Our first film (QWERTY Dancing) took about 7 months for 2 minutes of animation. Of course, that was a part time endevour, but still... But, we did have several layers of animation going on at once, and it was single frame recorded at 15 fps. |Last night, our local group screened the AmigaWorld animation tape. Great tape! I wish I'd known they were making it, I would have submitted QWERTY. |I would have preferred to see more |than just the sketches that were done, but the limitations of most of |the animators (meaning that the bits were probably all done in memory, |without the benefit of single stepping hardware), I could live with |this, especially as some were clearly labeled as demo reels. I disliked |the number of repeating animations, as I personally find them boring. Lets face facts here, animation is HARD! It takes a special breed of artist to make a complete animated piece that has a story, characters, a soundtrack, etc. And, it often requires a team of artists, organized by a director (a job that's no sinch, I can tell you!). It also takes people with the patience to see a project to the very end. I think that there are probably many people out there who started films, but never finished them. BTW, I think many of the films in the AW tape were single frame recorded, particularly the ray traced ones. I wasn't suprised by the preponderance of looping anims, and I thought some of them were really amazing. But, I also prefer animations with real stories and characters. Lou Wallace (who put together the AW Tape) said that they may do another tape with mainly longer story pieces. I hope they give us enough time to finish our current film. :-) |This part of the meeting was the most interes>| Kitakaze Tatsu Raito Neil Gilmore internet:gilmore@macc.wisc.edu | || Jararvellir, MACC, UW-Madison bitnet: gilmore@wiscmac3 | || Middle Kingdom Madison, Wi | |+-----------------------------------------------------------------------+ -- // -Ken Baer. Programmer/Animator, Hash Enterprises. \X/ Usenet: baer@qiclab.UUCP or PLink: KEN BAER "I want to be an ..... ARCH VILLIAN!!!" -- Petey Pate.