Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!helios.ee.lbl.gov!nosc!crash!pro-graphics.cts.com!bobl From: bobl@pro-graphics.cts.com (Bob Lindabury) Newsgroups: comp.sys.amiga Subject: Re: Frame Buffers Message-ID: <1714@crash.cts.com> Date: 3 Mar 90 09:14:33 GMT Sender: root@crash.cts.com Lines: 24 In-Reply-To: message from seanc@pro-party.cts.com > It appears that Sculpt/Animate ignores all dithering and antialiasing > settings when you use 24-bit mode...I don't know if they had a purpose for > this, or if it's a bug...lack of foresight, or what. > > Sean Sculpt/Animate ignores all dithering routines as well it should when rendering a 24bit image. After all, with over 16million colors available, you don't need to dither to get a gradiation. However, they optimize the ray-trace for Ham previous to this or something resulting in a 16 color base image which does not translate well to 24 bit at all. Basically Sculpt/Animate is a waste of money if you want to render to 24 bit IMHO. I can't live with the bands. -- Bob _______________________ Pro-Graphics BBS 201/469-0049 ________________________ InterNet: bobl@pro-graphics.cts.com | ProLine: bobl@pro-graphics UUCP: ..crash!pro-graphics!bobl | CServe: 70347,2344 ARPA/DDN: ..crash!pro-graphics!bobl@nosc.mil | Amer. Online: Graphics3D ___________ ____________ Raven Enterprises - 25 Raven Ave. Piscataway, NJ 08854