Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!sdsu!crash!pro-graphics.cts.com!bobl From: bobl@pro-graphics.cts.com (Bob Lindabury) Newsgroups: comp.sys.amiga Subject: Re: 24-bit, Real time frame grabber Message-ID: <1747@crash.cts.com> Date: 6 Mar 90 08:56:12 GMT Sender: root@crash.cts.com Lines: 28 In-Reply-To: message from steve@cpoint.UUCP > Marc, > You almost hit the nail on the head but instead you got your thumb. ;-) > The original development of our product started about the same time as > the first Live! ad. Since there were no 24 bit digitizers back then, > we bought a few Targa-24's and built an address decoder to bridge the > PC/Amiga busses. The software talked to the Targa board until our > hardware product was ready. In order to save time, the software > design and hardware design had to be run in paralell (sp?) so our Amiga > board had similar specs to the Targa product in addition to some other > features we needed like Amiga video overlayed on our graphic output. > > Steve Steir - Clearpoint Research Corp., 35 Parkwood Dr., Hopkinton, Ma. 01748 Hmm..now if only your product followed the TARGA calls and registers, we would be able to port over all the C code for the IBM TARGA's to the Amiga and have a REAL frame grabber! Is your board register compatible with the TARGA products? -- Bob _______________________ Pro-Graphics BBS 201/469-0049 ________________________ InterNet: bobl@pro-graphics.cts.com | ProLine: bobl@pro-graphics UUCP: ..crash!pro-graphics!bobl | CServe: 70347,2344 ARPA/DDN: ..crash!pro-graphics!bobl@nosc.mil | Amer. Online: Graphics3D ___________ ____________ Raven Enterprises - 25 Raven Ave. Piscataway, NJ 08854