Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!sunybcs!uhura.cc.rochester.edu!uhura!saaf From: saaf@joker.optics.rochester.edu (Lennart Saaf) Newsgroups: comp.sys.mac Subject: Re: Clearing up Solarian misconceptions Message-ID: Date: 28 Feb 90 17:13:18 GMT References: <34532@ucbvax.BERKELEY.EDU> Sender: news@uhura.cc.rochester.edu Organization: The Institute of Optics, University of Rochester Lines: 13 In-reply-to: s20bbn@gandalf.Berkeley.EDU's message of 27 Feb 90 00:47:12 GMT In article <34532@ucbvax.BERKELEY.EDU> s20bbn@gandalf.Berkeley.EDU (Andrei Cogan) writes: > o Many people have asked why the sounds in Solarian can't be extracted > and used in SoundEdit, SoundMaster, etc. They are in a modified > format which is not supported. Sorry, but that's how it goes. They are snd resources of the type used in Hypercard. If you paste them into a stack with ResEdit and rename them you can play them. There are a couple I have never heard in the course of a game. -- ------------------------------------------------------------------------ | Len Saaf, The Institute of Optics, Univ. of Rochester, Rochester, NY | | Internet: saaf@joker.optics.rochester.edu Bitnet: SAAF@UOROPT | ------------------------------------------------------------------------