Path: utzoo!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!samsung!think!snorkelwacker!bloom-beacon!EXPO.LCS.MIT.EDU!rws From: rws@EXPO.LCS.MIT.EDU (Bob Scheifler) Newsgroups: comp.windows.x Subject: Re: Drawable <--> user-defined data Message-ID: <9003061401.AA03728@expire.lcs.mit.edu> Date: 6 Mar 90 14:01:16 GMT References: <1990Mar02.220228.24964@csuchico.edu> Sender: daemon@athena.mit.edu (Mr Background) Organization: The Internet Lines: 21 I'm probably just not awake yet, but I found your message very confusing. for those in the know, the cgfour is too slow to alter quickly using window-related functions, I'm in the know, and I don't know that. :-) That's rather a blanket statement, more particulars to back up the statement would be nice. I can't even tell if you're talking about graphics functions or window tree manipulation functions, or what. so a program I wrote directly accesses frame buffer memory, leaving the screen with incorrect contents as far as X is concerned If you're just manipulating the "insides" of a window (i.e. the graphic content), then the server doesn't really care what you've done. Basically, I want to take the image on the screen and store it in the drawable so X has the same image. Perhaps you don't understand, what's on the screen *is* all that "X has" (unless backing-store/save-unders are involved) for window contents.