Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uwm.edu!ogicse!blake!milton!rabin@cs.qmw.ac.uk From: rabin@cs.qmw.ac.uk (Rabin Ezra) Newsgroups: sci.virtual-worlds Subject: Re: Wearing your computer Message-ID: <2194@milton.acs.washington.edu> Date: 28 Feb 90 18:17:38 GMT References: Sender: hlab@milton.acs.washington.edu Reply-To: rabin@cs.qmc.ac.uk (Rabin Ezra) Organization: Computer Science Dept, Queen Mary and Westfield College, U of London, UK. Lines: 26 Approved: hlab@milton.u.washington.edu I also believe that it will be quite some time before people wear the current brand of VR tech for any more than experimental or games purposes. The current gear is just too cumbersome. If you could get it down to a small head-up display about the size of a pair of glasses then it might gain acceptance. Using more "conventional" tech. {/conventional {screen-type-display keyboard-type-input pointer-type-input} def} even where the display is 3-D, while good, may not be true VR. Most of the xpeople whose view of VR is a Gibsonesk vision of Cyberspace would insist that the VR must totaly replace the real world. Thus the cumbersome helmet and gloves with tactile feedback are OK, but direct connect would be better. Those of us whose dreams are tempered by reality, would probably compromise. For myself, I would like a hand-held tool, light enough to clip on my belt, with a 3D projection display, lots of power and ergomonics good enough to make it usable. Given such a tool, I think that I wouldn't be too desperate to "jack in" to an all encompassing VR Rabin Ezra -- Rabin Ezra UUCP: rabin@qmc-cs.UUCP PhD Student, JANET: rabin@uk.ac.qmw.cs Dept of Computer Science, ARPA: rabin@cs.qmw.ac.uk Queen Mary and Westfield College, London E1 4NS. If you have problems try qmc in place of qmw. U.K. UUCP will eventually also become qmw-cs.UUCP