Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!rice!uw-beaver!milton!cphoenix@csli.Stanford.EDU From: cphoenix@csli.Stanford.EDU (Chris Phoenix) Newsgroups: sci.virtual-worlds Subject: Re: Brain/Environment "bottleneck" Keywords: bottleneck Message-ID: <2205@milton.acs.washington.edu> Date: 1 Mar 90 06:58:25 GMT References: <2193@milton.acs.washington.edu> Sender: hlab@milton.acs.washington.edu Reply-To: cphoenix@csli.stanford.edu (Chris Phoenix) Organization: Center for the Study of Language and Information, Stanford U. Lines: 39 Approved: hitl@hardy.u.washington.edu In article <2193@milton.acs.washington.edu> jtm@cs.cornell.edu (Jan Thomas Miksovsky) writes: >If we could directly manipulate the computer with neuron pulses, yeah, >sure, we could cruise along at light-speed. But if we're performing any >kind of analytical task, wouldn't we still be limited by the speed of >our consciousness "processor"? If we could directly manipulate the computer with neuron pulses, and it could manipulate our neurons, surely someone would develop a brain-accelerator. It could be as simple as a math coprocessor, or maybe a memory. I don't know how much we could be sped up while still staying human (followups to alt.philosophy.humanist.computer.flame :-) ) but it's too early to say we won't be able to keep up with computers. >The real speedup will probably occur in tasks that are repeated so >often, and learned so well, that conscious thought isn't required. For tasks like that, have an AI do it! No, this isn't facetious, though it may be naive. It shouldn't be too hard to build a program that could learn repetitive tasks, and do them at the proper times and in the proper ways... or something... To tie this in with VR: I recently called up VPL to ask about summer internship opportunities. I told them I was interested in AI, and the person I talked to (sorry, I didn't get the name) told me that they were trying to get away from AI, and have it more user-directed. This surprised me. I would have thought that AI would be a pretty important part of VR, if only to choose which things to display and how to display them. Can anyone comment on whether AI is being used at all in VR, and if so, how? (and if there are any AI-VR jobs available in the Bay Area? :-) ) -- Chris Phoenix | "I've spent the last nine years structuring my cphoenix@csli.Stanford.EDU | life so that this couldn't happen." ...And I only kiss your shadow, I cannot see your hand, you're a stranger now unto me, lost in the dangling conversation, and the superficial sighs...