Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!snorkelwacker!mintaka!ogicse!blake!milton!velasco%beowulf@ucsd.edu From: velasco%beowulf@ucsd.edu (Gabriel Velasco) Newsgroups: sci.virtual-worlds Subject: Re: Wearing your computer Message-ID: <7943@sdcsvax.UCSD.Edu> Date: 6 Mar 90 05:14:50 GMT References: <2194@milton.acs.washington.edu> Sender: hlab@milton.acs.washington.edu Reply-To: velasco%beowulf@ucsd.edu (Gabriel Velasco) Organization: EE/CS Dept. U.C. San Diego Lines: 25 Approved: hitl@hardy.u.washington.edu wex@sitting.pws.bull.com (Alan Wexelblat) writes: >rabin@cs.qmw.ac.uk (Rabin Ezra) writes: > I also believe that it will be quite some time before people > wear the current brand of VR tech for any more than > experimental or games purposes... >I'm still dubious. Look around you during your working day: how much of >what you do relies on face-to-face interaction? How willing would you be to >take off and put on glasses every time you needed to talk to someone? >...VR will eventually be the ultimate medium for cooperative >work, but as long as I have to put physical equipment between myself and my >partners I may be hindering my task rather than helping it. I think that wearable terminals will be a natural extension of multimedia workstations. I would only be a matter of being able to recreate the facial expressions and body movements of the users. This is easy on a multimedia workstation, much more difficult in VR. But, that's what makes it interesting. ________________________________________________ <>___, / / | ... and he called out and said, "Gabriel, give | /___/ __ / _ __ ' _ / | this man an understanding of the vision." | /\__/\(_/\/__)\/ (_/_(/_/|_ |_______________________________________Dan_8:16_|